Prototypes


Quickly made prortypes and proof of concepts.


First indie game

My first attempt at creating my own indie game. It was an idea based on the Kingdom genre, but more advanced — where the player could build a village with intelligent peasants.


Factory Line

A one-day prototype that changed later into a game project.


bar

A quick prototype of creating a mojito. Based of animations.

The bar prototype also includes customer AI based on a system of "needs." Depending on their current need, a customer will try to find a point of interest — for example, if they are thirsty, they will look for a chair (as part of future bar mechanics), and if they need more fun, they will head to the dance floor.
Once a point of interest is found, the customer will approach it and "use" it, playing an animation for a specified amount of time.


Space Burger

A prototype of a cooking simulator in space.


Time Freeze

A one-day prototype of a game concept where the player can freeze time to save people and objects from various dangers — in this case, a bomb.